Long Rifle: Man to Man Skirmish on the American Frontier is a skirmish game from Two Hour Wargames set during the period of the French Indian War.
Long Rifle, written by Ed Teixeira, is a companion to Muskets and Mohawks and whilst the latter is a unit based game, Long Rifle is a scenario driven individual skirmish game focused on a small band of individual figures where players take on the role of an individual character and with a little bit of luck, strategy and sound think, lead their band to fame, glory and victory.
Ed pitches Long Rifle as an 'Immersion Game'. We've had some experience of Ed's immersion games, playing All Things Zombie: Final Fade Out, in which you lead a band of survivors through the varying stages of a Zombie Apocalypse.
Long Rifle uses the Chain Reaction system for its base. Instead of the traditional IGO UGO, in which each player takes a turn, individual characters take 'reaction tests' so that, just like in the real world, if a character takes fire, spots an enemy (the 'In Sight' test), sees a comrade fall, or a variety of other reasons, they may: duck back behind cover, flee the battlefield, drop prone or charge the enemy.
Whilst the base of the system is shared with all of the Two Hour Wargames games and probably shares more with THW's 5150 science fiction system that with any of the other games, enough has been changed to fit the style and of the genre. Like many other games of the black powder periods Long Rifle uses a re-load mechanic, with rifles taking a little longer to re-load. Where the style comes into it;s own are the scenarios, which, aside from then usual battle encounter (which are inlcuded) characters can find themselves, hunting wild game in the hopes of obtaining furs to trade, defending a settlement form a war party, acting as a courier for the military of civilians or escorting either faction or settlers through the wilds.
As you begin your campaign you can choose to affiliate yourself with either the French or British or stay neutral, but as the scenarios progress, one way or another you may get drawn into the war, like it or not, as you could find yourself fighting for either side at any time, making mortal enemies along the way.
The game used traditional D6 and two key mechanics are worth re-iterating, simply because they are initially counter intuitive if your are used to game where rolling high is good.
The first is 'Passing Dice' in which a character rolls a number of D6 and any score that is equal to or lower (underlined as this can be counter intuitive) has been passed. Regardless of how many dice are rolled a character can pass, 2, 1 or 0D6.
The second is 'Successes' in which a rill or 1, 2 or 3 is success and a roll of a 4, 5 or 6 is a failure.
Other dice rolls, such as rolling to hit or to damage an opponent, higher is better.
To drive the narrative and add some interesting results, there are some reference tables involved. This may put some off when they first read the rules of play their first game, I was one of them, but after a couple of games I quickly realised that for the most part they are quick reference tables and they've been constructed to very thoughtfully and don't get in the way of the game.
All dice rolls can be modified by circumstance and the quality of the character making the check or taking a test.
The beauty of Ed's immersive games is, the game encompassed not only what happens on the battlefield, but what happens before and afterwards, and your success or failure in a variety of scenarios help drive a very strong narrative. Some of your band may loose confidence in you, and branch out on their own, or simply flee the battlefield, never to be seen again, if things get too tough.
Any scale of figure can be used and, one of the other great features is the generally low figure count. You generally only need a very small number of figures to play the game. Having enjoyed All Things Zombie: Final Fade Out so much, it was obvious to us that a narrative campaign that runs through the French Indian War would give us the perfect excuse to play some small scale skirmishes and follow a small group of character through the development of the war.
If you're interested, check out Long Rifle at the Two Hour Wargames store.
We're also going to run a series of posts introducing the basics of the rules so stay tuned.
Wednesday, 9 April 2014
Friday, 4 April 2014
JJD UK at the London Toy Soldier Show
It's been quite a while since we've posted anything for a number of reasons. JJD UK has ultimately been more successful than we could have imagined over the last two and a half years and taking a business from its infancy to where it is now, significantly larger, has disappointingly, left us little time for the gaming aspect of our hobby.
Not that we're complaining, it's just for a while there something had to give, and for the most part it was our gaming. We got in a few very small games, and had some fabulous adventures although having so little time meant the cameras never came out. and telling those tales without pictures might become a little tiresome quite quickly.
We had a fabulous time at the London Toy Soldier Show on Saturday 29th March 2014. The show was once again held at the Islington Business Design centre in London. It was fabulous to meet so many collectors who are just as enthusiastic about John's figures as we are and we always come away so inspired.
For anyone who didn't make it, here's some video from the show.
We've picked up some new rules and we have added plenty of fantastic new figures to our collections of John Jenkins Designs models, and we're excited about some of our plans for the future.
We're going to share a little bit more about what JJD UK has been up to, including some of our diorama boards and modelling successes so stay tuned for more and, with a bit of luck and a few ounces of determination, a more regular posting schedule.
Not that we're complaining, it's just for a while there something had to give, and for the most part it was our gaming. We got in a few very small games, and had some fabulous adventures although having so little time meant the cameras never came out. and telling those tales without pictures might become a little tiresome quite quickly.
We had a fabulous time at the London Toy Soldier Show on Saturday 29th March 2014. The show was once again held at the Islington Business Design centre in London. It was fabulous to meet so many collectors who are just as enthusiastic about John's figures as we are and we always come away so inspired.
| Various British Figures from the Battle of the Plains of Abraham collection. |
We're going to share a little bit more about what JJD UK has been up to, including some of our diorama boards and modelling successes so stay tuned for more and, with a bit of luck and a few ounces of determination, a more regular posting schedule.
Saturday, 29 December 2012
Re-Painting John Jenkins Designs Woodland Indians
In
preparation for a new chapter in our French Indian War narrative campaign we
have a small scale skirmish planned using the Muskets and Tomahawks rules from Studio Tomahawk.
We plan to
recreate a Rangers Raid on an Indian village in the Ohio Valley to recapture
the daughters of the British Officer. The last attempt to secure the prisoners
by force met with failure as the British line fell to pieces in the depth of
the woods. The British have decided to fight fire with fire.
As there is
only a limited number of John Jenkins Design Woodland Indian sets currently available, some of which are out
of production we did consider we might not have enough Indians to fully realise
our vision.
Having picked
up a few individual figures, I also acquired some complete boxed sets at a
later date and was left with some duplicates which seemed suitable for
re-painting.
It might seem
a shame to re-paint such superbly finished hand painted collector’s models but having seen other people's conversions it seemed it worth a try.
I selected
figures from WIM-04 Woodland Indians with Muskets #3 and the WIM-07 Woodland Indians Attacking, as these were the ones I had duplicates of.
Rather than
re-paint the entire model, I chose to touch up a few specific areas that I felt
would help the model look different from its ‘clone’.
The kneeling
Indian with rifle from WIM-04 set is a quite distinctive figure with its full
black body paint, so this was an obvious choice to re-colour without the
war-paint.
| WIM-04 - Original on left, re-paint on right. |
The Indians
from the WIM-07 set have distinctive war-paint, buckskin trousers and loin
cloths, so whilst other alterations were made, these were the areas I focused on.
| WIM-07 - Original on left, re-paint on right. |
The first
step was to gently clean the figures in warm soapy water. Some of the figures
have gathered dust so I used a soft brush to clean the parts we couldn't reach.
The figures
were set aside and once dry, painting could begin.
A wide
selection of acrylic paints was used from the likes of Humbrol, Vallejo, Games
Workshop and Tamiya.
The painting
style is a little different to my personal technique and took a little getting
used to but progress was quite quick. The figures were finished with a light
coat of matt spray varnish.
I am happy with the overall effect and look forward to using the figures in our next game.
| WIM-07 - Original on right, re-paint on left. |
I am happy with the overall effect and look forward to using the figures in our next game.
Saturday, 22 September 2012
Ambush - A French Indian War Wargame
We don't need much of an excuse to get our John Jenkins collection out and on display.
An invitation to our local Wargame Show Eastern Front was another perfect opportunity.
Eastern Front is presented by Monarch Military Books and Renegades Wargames Club, the 2012 show was held once again at St Andrew's Hall in Norwich on Sunday 16th July.
There was a good selection of traders, display and participation games ranging from highly detailed and superbly presented to quick and easy. Historical, fantasy, sci-fi and, as is common these days, an amalgamation of both. All of the games had one thing in common. A very British club night focus on fun.
The display game we presented was a small scale skirmish set during the French Indian War.
Following the capture of two daughters of a British officer a deployment of Rangers scouted the surrounding forest and, upon finding where the prisoners were being held, a small contingent of Fraser Highlanders and British Line were sent to bring them home.
The Fraser Highlanders led the way, creeping through the forest, unbeknownst to them, straight into the jaws of a trap.
Hidden movement rules meant whilst the British knew something was out there, they were unsure of the exact numbers they were facing.
The Fraser Highlanders fell back under strength of fire from the Indian forces, some of which, seeing the British Line push on, thought better of a head-on clash and disappeared off into the forest, never to be seen again.
Slowly but surely the British pushed on, driving back the unconventional Indian skirmishers and slaughtering a unit of French irregulars.
Unfortunately for the British, the Ambush was enough to blunt their advance, giving the French officers enough time to rally their men and march against the British, driving them away and securing their ill-gotten bargaining chit.
We played the game using a relatively new rule set, Muskets and Tomahawks, from Studio Tomahawk. The game is skirmish focused, with a relatively low model count (about figures 35 a side), so perfect for a collection of John Jenkins Designs French Indian Wars models. Studio Tomahawk are a French company responsible for other hugely popular games such as Saga and Shakos and Bayonettes so we were quite eager to see how the rules complimented the period.
Most players use 28mm, or similar scaled, models but the relatively simple mechanic meant translation to 54mm was easy enough.
The game was well received, with a few visitors having recently purchased the rules but not having played it yet. There was also considerable interest in John's figures, with a quite a few collectors who have already begun, or became inspired, to do something similar with their own collections.
You can see more pictures of the game, and the rest of the show, on the New Buckenham Historical Wargamers facebook page.
All in all it was a pleasure to present and we're very much looking forward to putting on another game and with the imminent release of the Monongahela Pack Horses, we have a perfect reason try a different scenario.
An invitation to our local Wargame Show Eastern Front was another perfect opportunity.
Eastern Front is presented by Monarch Military Books and Renegades Wargames Club, the 2012 show was held once again at St Andrew's Hall in Norwich on Sunday 16th July.
There was a good selection of traders, display and participation games ranging from highly detailed and superbly presented to quick and easy. Historical, fantasy, sci-fi and, as is common these days, an amalgamation of both. All of the games had one thing in common. A very British club night focus on fun.
The display game we presented was a small scale skirmish set during the French Indian War.
Following the capture of two daughters of a British officer a deployment of Rangers scouted the surrounding forest and, upon finding where the prisoners were being held, a small contingent of Fraser Highlanders and British Line were sent to bring them home.
The Fraser Highlanders led the way, creeping through the forest, unbeknownst to them, straight into the jaws of a trap.
Hidden movement rules meant whilst the British knew something was out there, they were unsure of the exact numbers they were facing.
Slowly but surely the British pushed on, driving back the unconventional Indian skirmishers and slaughtering a unit of French irregulars.
Unfortunately for the British, the Ambush was enough to blunt their advance, giving the French officers enough time to rally their men and march against the British, driving them away and securing their ill-gotten bargaining chit.
We played the game using a relatively new rule set, Muskets and Tomahawks, from Studio Tomahawk. The game is skirmish focused, with a relatively low model count (about figures 35 a side), so perfect for a collection of John Jenkins Designs French Indian Wars models. Studio Tomahawk are a French company responsible for other hugely popular games such as Saga and Shakos and Bayonettes so we were quite eager to see how the rules complimented the period.
Most players use 28mm, or similar scaled, models but the relatively simple mechanic meant translation to 54mm was easy enough.
The game was well received, with a few visitors having recently purchased the rules but not having played it yet. There was also considerable interest in John's figures, with a quite a few collectors who have already begun, or became inspired, to do something similar with their own collections.
You can see more pictures of the game, and the rest of the show, on the New Buckenham Historical Wargamers facebook page.
All in all it was a pleasure to present and we're very much looking forward to putting on another game and with the imminent release of the Monongahela Pack Horses, we have a perfect reason try a different scenario.
Saturday, 7 July 2012
Colonel Frederick Burnaby – The first Modern Celebrity?
Colonel Frederick Burnaby was a popular writer for Punch, Vanity Fair and The Times. His larger
than life exploits took him across Europe, Asia, Africa and Russia. As a member
of the Royal Horse Guards he saw active duty in Egypt, was wounded at El Teb in
1884 and met an untimely end in vicious hand-to-hand fighting at the Battle of
Abu Klea.
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| Frederick Burnaby as a Captain in the Horse Guards by James Tissot |
Frederick Burnaby
(1842-85). Burnaby is almost totally forgotten, but in his day he was so famous
that the Queen reportedly fainted at news of his death. The Times gave
him a 5000-word obituary. Grown men broke down and wept in the street.
Burnaby’s
exploits make Rambo’s seem a little dull. Very few people have survived
frostbite, typhus, an exploding air balloon, and poisoning with arsenic. Few
have explored Uzbekistan (where it was so cold, his beard froze solid and
snapped off), led the household cavalry, stood for parliament, could speak
seven languages, crossed the channel by air, written a string of bestsellers,
commanded the Turkish army, and founded Vanity Fair; all before his
early death aged 42.
![]() |
| Colonel Frederick Burnaby - John Jenkins Designs. |
Immensely strong, with a 48-inch chest, Burnaby could break a horseshoe
apart with his bare hands. His party trick was to bend a poker double round a
dull dinner guest’s neck. Most famously, when fellow officers coaxed a pair of
ponies into his room for a jape, Burnaby simply picked them up, one under each
arm, and carried them downstairs “as if they had been cats.” Burnaby’s talents
only half explain his fame. Then, as now, media attention was just as
important.
In the grimy,
serious society of Dickens and Brunel’s the early Victorian world a combination
of societal change, a lust for adventure and Gladstone’s 1870 Education Act, brought
a dramatic change in Britain. Before 1870, public support of the Empire was low,
within a decade, all that had changed. Against a backdrop of Sherlock Holmes, the
waxed moustache, to the beat of the oompa band, a media revolution marched
forward.
Frederick Burnaby
was in the right place, at the right time.
Whilst Burnaby
did not suffer the indignity of the red carpet, commentary on his grooming
habits, choice of attire or women with which he kept company, he still had to
live up to intolerably high expectations and fame nonetheless took a terrible
toll. Victorians could not see Burnaby’s, so they continued to expect the
impossible. As he entered middle age, Burnaby increasingly struggled to keep up
with his dashing image.
Ultimately, the
weight of expectation became too much. Resolving not to die old, Burnaby set
out on one last mission. Ignoring orders, he joined the attempt to rescue
Gordon at Khartoum. On leaving, he wrote to his footman: “I am very unhappy
and I can’t imagine why you care about life. I do not mean to come back.” Sure
enough, during an ambush by Sudanese warriors, he pushed through his ranks and
rode out alone, determined to meet the public expectation of heroic death. So
ended the life of a Victorian icon.
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| The Death of Burnaby - John Jenkins Designs. |
His adventures can be
read about first hand in either of his books; A Ride to Kiva or On Horseback through Asia Minor.
Thursday, 19 January 2012
Fort D'espoir - A French Indian War Wargame
Inspired by a fellow collector we decided to spend an afternoon wargaming with our collections over the seasonal break. It was a slightly larger skirmish than the last game we played, as our collections had grown and there was plenty of new sets to add to the table.
It had been a while since we had all of our john jenkins figures out together. At the prospect of an afternoon of gaming, enjoying our collections and copious amounts of tea and cake, we lit the fire, put the kettle on and settled in for an epic fight over a contested area of the Ohio Valley.
The game was played on a table 5ft by 9ft, just about the right amount of space for the number of figures we were using.
The gaming rules were fast and easy to learn, once again a modified version of GW's Lord of The Rings Battle Strategy Game, affectionately now known as Drum of The Mohawks and we invited a long-time wargaming friend to join us.
House rules
In contrast to the display game we put at Eastern Front Wargames show back in 2010, this game was played on a slightly taller table. So in addition to our original rule: 'no figures closer that 6 inches to any table edge.', following a couple of unfortunate bayonet-caught-in-a-jumper front line re-arrangements, we added: 'no jumpers at the table.'
The Battle of Fort D'espoir
The game represented an engagement during the French Indian War outside a fictional French Fort D'espoir somewhere in the Ohio valley in the late 1750's. British line infantry, Militia and Roger's Rangers assault the fort, defended by French Marines, civilians caught in the conflict and French Indian Allies.
The French, alerted by their Indian scouts, knew the British were inbound and had began the hasty construction of a defensive abatis just outside the fort.
Unfortunately for them the Rogers Rangers had undertaken a successful scout of the fort and mounted their attack before the defences could be completed.
The British plan was simple, attack in strength, send the militia to attack through the Indian village and the line infantry forward in strength, supported by a single cannon, in the centre and on the left flank.
Troops of the 44th Regiment of Foot drew the short straw and advanced on the abatis, the British command had insisted it was imperative to ensure an anchor for the main thrust of the assault in the centre.
The French marching out of the fort put up a solid defence, raining withering fire on the British Line, but in the end it was too late. With French and Indian forces in disarray, the French commander called a reluctant retreat. With their supply train headed out towards another French stronghold, they abandoned D'espoir.
A British victory, but at a heavy cost.
It was a thoroughly enjoyable game. The perfect combination of john Jenkins Designs toy soldiers, gaming, good company and humour, amply lubricated with lashings of hot tea and some preposterously large helpings of Christmas cake. We are already planning our next game and look forward to enjoying another session when a fellow gamer/collector is due to visit with us from across the pond later this year.
It had been a while since we had all of our john jenkins figures out together. At the prospect of an afternoon of gaming, enjoying our collections and copious amounts of tea and cake, we lit the fire, put the kettle on and settled in for an epic fight over a contested area of the Ohio Valley.
The game was played on a table 5ft by 9ft, just about the right amount of space for the number of figures we were using.
![]() |
| The British advance on Fort D'espoir. |
The gaming rules were fast and easy to learn, once again a modified version of GW's Lord of The Rings Battle Strategy Game, affectionately now known as Drum of The Mohawks and we invited a long-time wargaming friend to join us.
House rules
In contrast to the display game we put at Eastern Front Wargames show back in 2010, this game was played on a slightly taller table. So in addition to our original rule: 'no figures closer that 6 inches to any table edge.', following a couple of unfortunate bayonet-caught-in-a-jumper front line re-arrangements, we added: 'no jumpers at the table.'
The Battle of Fort D'espoir
The game represented an engagement during the French Indian War outside a fictional French Fort D'espoir somewhere in the Ohio valley in the late 1750's. British line infantry, Militia and Roger's Rangers assault the fort, defended by French Marines, civilians caught in the conflict and French Indian Allies.
The French, alerted by their Indian scouts, knew the British were inbound and had began the hasty construction of a defensive abatis just outside the fort.
| Marching out. |
Unfortunately for them the Rogers Rangers had undertaken a successful scout of the fort and mounted their attack before the defences could be completed.
| The British Advance. |
The British plan was simple, attack in strength, send the militia to attack through the Indian village and the line infantry forward in strength, supported by a single cannon, in the centre and on the left flank.
| Behind the Thin Red Line. |
Troops of the 44th Regiment of Foot drew the short straw and advanced on the abatis, the British command had insisted it was imperative to ensure an anchor for the main thrust of the assault in the centre.
![]() |
| Closing In. |
Caught off guard the French Marines manned the defences and brought their cannon to the front of the fort. A messenger raced back to the fort to call forward more men.
![]() |
| French Marines Counter-Attack. |
As the British pressed on war cries filled the air and the Indian warriors mounted a savage counter-attack. The unit suffered heavy losses and fell back in the face of the overwhelming assault but re-grouped and reduced the Indian numbers so that only a small number engaged them in vicious hand-to-hand combat.
| Indian Warriors charge the British Line. |
The 44th Regiment of Foot's advance on the left flank was strong and whilst the French fire was hurried and ineffective an Indian wearing the spoils of a defeated ranger stood firm until finally British bayonets lead a decisive assault over the abatis.
![]() |
| The field of Fort D'espoir. |
A British victory, but at a heavy cost.
It was a thoroughly enjoyable game. The perfect combination of john Jenkins Designs toy soldiers, gaming, good company and humour, amply lubricated with lashings of hot tea and some preposterously large helpings of Christmas cake. We are already planning our next game and look forward to enjoying another session when a fellow gamer/collector is due to visit with us from across the pond later this year.
Tuesday, 18 October 2011
Windsor Great Park and Butcher Cumberland
It is often all too easy to overlook references to history that interest us. I have cycled though Windsor Great Park and enjoyed a great deal of its 5000 acres for much of my life. I have however, unfortunately, become somewhat complacent to its points of interest.
On a recent family outing to Virginia Water I decided to ‘stop and smell the roses’ and with great interest I discovered more about a feature I have passed with little regard on more occasions that I care to admit.
Beside one of the smaller lakes, known as the Obelisk Pond, not far from the main entrance stands an Obelisk memorial to the Duke of Cumberland.
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| The Obelisk memorial. |
William, the Duke of Cumberland is generally best known for his role in putting down the forces of Charles Edward Stuart ‘The Young Pretender’ during the Jacobite Rebellion at the battle of Culloden in 1746, he was appointed Ranger of Windsor Great Park in the same year.
The obelisk is inscribed:
"THIS OBELISK RAISED BY COMMAND OF KING GEORGE THE SECOND COMMEMORATES THE SERVICES OF HIS SON WILLIAM DUKE OF CUMBERLAND THE SUCCESS OF HIS ARMS AND THE GRATITUDE OF HIS FATHER THIS TABLET WAS INSCRIBED BY HIS MAJESTY KING WILLIAM THE FOURTH".
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| Inscription on the east tablet. |
The Duke’s actions at the battle of Culloden, in which the forces of Stuart where decimated, put an almost instant end to the JacobiteUprising and earned him an honorary degree from he University of Glasgow. His actions in the ‘Pacification’ of the Jacobite areas of the Highlands, in which rebels and sympathisers, including non-combatants, were murdered, villages burned and livestock confiscated also earned him the title ‘Butcher Cumberland’.
![]() |
| The Duke of Cumblerland (1758) by Sir Joshua Reynolds, c/o Chatsworth Settlement Trustees. |
The base tablet facing north is carved with a laurel wreath surmounted by the Royal crest inscribed 'W.A. Born April 15th 1721 Died October 31st 1765'. A garter symbol is carved in the base on sides facing south and west. Above the north tablet the obelisk was originally inscribed “Culloden” however this was erased following Queen Victoria 's instruction and replaced with "CUMBERLAND ".
Following the events of Culloden the Duke’s military career was unsuccessful and after the Convention of Klosterzeven in 1757, after which he never held an active command, he turned his attention to more ‘noble’ pursuits such as politics and horse racing.![]() |
| Garter on the south and west sides. |
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| I almost missed the significance of the planting at the base of the obelisk. |
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